﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace DXBase.Structs
{
	public struct Triangle3D
	{
		public Triangle3D(Vector3F p0, Vector3F p1, Vector3F p2)
		{
			P0 = p0;
			P1 = p1;
			P2 = p2;
		}
		public Vector3F P0, P1, P2;

		public override string ToString()
		{
			return string.Format("({0}, {1}, {2})", P0, P1, P2);
		}
	};
}
